分级阅读 · A2 · EN
游戏里的时钟
Mia is a young game designer who works for a small studio.
Her new job is to build a level that feels exciting but never too tiring.
Before she starts, she watches players test an early version, and she notices something important.
When a game gives no short breaks, people stop noticing small details on the screen.
They also make more mistakes, even if the game is fun.
So Mia decides to add a quiet moment after every hard challenge.
During that moment, the music slows down and the screen becomes calm.
Players can rest their eyes and think about their next move.
Some of them said the short pause helped them feel more in control.
Mia learned that attention is like a battery, which needs time to recharge.
A good designer does not just fill every second with action.
Instead, she plans the rhythm of play, mixing effort with rest.
In the end, her level was both challenging and comfortable, and many players finished it with a smile.
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共 3 题,答完自动计入你的能力雷达(仅记录维度正确率,不排名)。
1. What does Mia notice when players test the early version?
2. Why does Mia add a quiet moment to her level?
3. What can we learn about attention from this story?

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